CONTROL Resonant on PS5 and PS5 Pro
Official PS5 and PS5 Pro graphics targets: 1440p/60, 2160p/30, Pro 2160p/60, ray tracing, 40 FPS Balanced Mode, PSSR, and DualSense support.
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Remedy has published five graphics-mode targets for CONTROL Resonant on PS5 and PS5 Pro. Standard PS5 targets 1440p at 60 FPS in Performance Mode or 2160p at 30 FPS in Quality Mode. PS5 Pro adds a 2160p/60 FPS Performance target, a 2160p/30 FPS Quality mode with ray tracing, and a 2160p/40 FPS Balanced mode with ray tracing for 120 Hz displays. Remedy says the Pro version uses PSSR.
Official graphics modes
| Console | Mode | Resolution target | Frame-rate target | Ray tracing |
|---|---|---|---|---|
| PS5 | Performance | 1440p | 60 FPS | Not specified |
| PS5 | Quality | 2160p | 30 FPS | Not specified |
| PS5 Pro | Performance | 2160p | 60 FPS | Not specified |
| PS5 Pro | Quality | 2160p | 30 FPS | Confirmed |
| PS5 Pro | Balanced, with a 120 Hz display | 2160p | 40 FPS | Confirmed |
These are Remedy's stated targets, not measured minimums or a guarantee of a locked frame rate. The article does not define native render resolution, dynamic-resolution range, image reconstruction settings, or the exact ray-tracing effects. Do not read “not specified” as proof that a mode has ray tracing disabled.
What does PSSR do here?
Thomas Puha explicitly says Remedy uses PSSR on PS5 Pro while describing its three modes. The article does not assign a separate PSSR configuration to each mode or explain the internal render resolution. The 2160p figures above should therefore be reported as published mode targets, not as proof of native 2160p rendering.
DualSense and 3D Audio
DualSense adaptive triggers offer different resistance when Dylan activates different Combat Abilities. Remedy names Barrage, which launches projectiles, and Volatile Anomaly, which summons a turret-like ally that can be thrown and detonated, as examples. The article does not detail button mapping, vibration effects, or accessibility options for the triggers.
Remedy also confirms 3D Audio with a compatible headset. On PS5, PlayStation Activities can track progress through the main quest, and Game Help was announced as a post-launch feature; its current availability has not been verified here. See the how long to beat guide for Remedy's 25–35-hour main-story estimate.
Performance details still needing verification
Frame-time stability, dynamic resolution, input latency, the visual differences between modes, loading times under repeatable conditions, and the exact ray-tracing implementation need final-build testing. Remedy describes fast travel between Zones and travel to The Gap as nearly instantaneous, but has not published a timed loading benchmark. Install size and preload schedule are also absent from this technical feature.
Sources and verification
Updated on September 16, 2026 from Thomas Puha's official PlayStation Blog technical feature published September 15. It provides all five resolution and frame-rate targets, the Pro PSSR statement, ray tracing on Pro Quality and Balanced modes, the 120 Hz requirement, DualSense examples, and 3D Audio support. Earlier Gamescom comments preceded these published specifications.
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